• CREWNECK 0034 - 3D MOCKUP
  • CREWNECK 0034 - 3D MOCKUP
  • CREWNECK 0034 - 3D MOCKUP
  • CREWNECK 0034 - 3D MOCKUP
  • CREWNECK 0034 - 3D MOCKUP
  • CREWNECK 0034 - 3D MOCKUP

CREWNECK 0034 - 3D MOCKUP

Regular price

3D CREWNECK MOCKUP with Blender Project File++
Fit Base: CREWNECK_0034

This is a well setup and documented file, basic knowledge of Blender 'IS' needed to use the preset file.

3D Mockup Overview: https://vimeo.com/883965804


Blender + Photoshop (Or similar software, free versions available)


1. The CREWNECK_0034 Blender Project File.
2. CREWNECK_0034 .OBJ/FBX/USD files for use in any 3D Software.
3. UV Mapped Texture Files and Artwork Template

This is well setup with fully customisable controllers in each of the material nodes to independently change the color of the Main Fabric and Rib.

The CREWNECK_0034 has been modelled with a full set of custom texture files which comes pre configured on your garment.

The CREWNECK_0034 comes packaged in a pre-figured scene, a full studio setup designed to light your garment perfectly. 3 Background Options. A screen you can load in with your logo behind the garment. Cameras to easily capture important angles. A 360 degree animation for exporting the animation sequence files.

A UV Map PSD file for placement of your artwork.  This file corresponds with the pattern pieces for the garment.  Simply load your artwork in the correct position, hide the pattern piece layer, re save your artwork file. And with one click in Blender your artwork will be positioned on your garment.

The CREWNECK_0034 in OBJ, FBX and USD file formats.  These files are compatible in all 3D softwares and also Procreate. We have also included a Thin Mesh Export for older i-pad versions.

Blender is free and only basic Blender knowledge is required to use this file.


'CAN' BE USED FOR:

Personal Use, Sole Trader or Small Business with up to 6666 physical or digital products. Unlimited physical or digital advertisements in local markets.  Can be used as a component to creating a unique NFT.

'CANNOT' BE USED FOR:

Resale, Games, or Native Apps.


'CAN' BE USED FOR:

Same usage as the Commercial License with extended use for up to 666,666 physical or digital products. Unlimited physical or digital advertisements globally. Can be used as a component to creating a unique NFT.

'CANNOT' BE USED FOR:

Resale.


Will you be doing a video demonstration?

Yes 100%, we are working currently working on this. 

Can this product be used on both PC and Mac?

Yes, it is a digitally modelled garment, preconfigured in a Blender scene file.  Blender is a free software available on both PC and Macs.  We have tested this on both PC and Mac. On either machine you will just need to set your GPU in the Preferences, for both PC and MAC we recommend setting GPU only and not GPU & CPU. For the Mac M1 there is a new experimental 'Metal' option you can also select which we recommend.

What computer do you recommend for running this?

We have tested our product on various computers. A PC with a RTX 3090 or higher will render extremely fast.  A M1 Mac will work very well, load times are slower than the PC described. Like anything in 3D, render time frames will depend on the specs of your computer, you just need to set it and let it do its thing. 

Adding Artwork in Procreate

Attaching your artwork using the template in Procreate. Once you have you have saved your artwork on our UV MAP ARTWORK template, hidden the template layer and saved it as a PNG with a transparent background.

Tap Import in the top right Gallery menu to open the Files app. Navigate to the folder where your stored .OBJ or .USDZ files are, and tap on the file to import it. —OR— alternatively drag the entire folder into Procreate to add the folder structure with maps attached to the OBJ garment file.

Customer Reviews

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T
Tcat
A+

Great mockups and very easy to use! 100% buying more in the future and working these into my range plans I present to clients. Textures look realistic and the fits are spot on.